Literature on Design History
Here’s the entire UX literature on Design History by the Interaction Design Foundation, collated in one place:
All open-source articles on Design History
Human Computer Interaction - brief intro
Human-computer interaction (HCI) is an area of research and practice that emerged in the early 1980s, initially as a spe
Book chapter
Data Visualization for Human Perception
Data Visualization for Human Perception
Data visualization is the graphical display of abstract information for two purposes: sense-making (also called data ana
Book chapter
Usability Evaluation
Usability Evaluation
Put simply, usability evaluation assesses the extent to which an interactive system is easy and pleasant to use. Things
Book chapter
Affordances
Affordances
42.1 AbstractThe concept of affordances originates from ecological psychology; it was proposed by James Gibson (1977, 19
Book chapter
Visual Representation
Visual Representation
How can you design computer displays that are as meaningful as possible to human viewers? Answering this question requir
Book chapter
Contextual Design
Contextual Design
Contextual Design is a structured, well-defined user-centered design process that provides methods to collect data about
Book chapter
Activity Theory
Activity Theory
Foreword: Why activity theory?
This chapter is about a theory that was developed decades ago. Some of the basic ideas o
Book chapter
Wearable Computing
Wearable Computing
Wearable computing is the study or practice of inventing, designing, building, or using miniature body-borne computation
Book chapter
Card Sorting
Card Sorting
The term card sorting applies to a wide variety of activities involving the grouping and/or naming of objects or concept
Book chapter
End-User Development
End-User Development
Computer users have rapidly increased in both number and diversity (Scaffidi et al 2005). They include managers, account
Book chapter
Context-Aware Computing
Context-Aware Computing
A tablet computer switching the orientation of the screen, maps orienting themselves with the user’s current orientation
Book chapter
Ethnography
Ethnography
The concern to balance detailed documentation of events with insights into the meaning of those events is the enduring h
Book chapter
Mobile Computing
Mobile Computing
One of the things that makes mobile computing an interesting topic of research and design is that the area is strongly d
Book chapter
Socio-Technical System Design
Socio-Technical System Design
A socio-technical system (STS) is a social system operating on a technical base, e.g. email, chat, bulletin boards, blog
Book chapter
Affective Computing
Affective Computing
As Human-Computer Interaction (HCI) and Interaction Design moved from designing and evaluating work-oriented application
Book chapter
Design for All
Design for All
40.1 What is Design for All?Contemporary interactive technologies and environments are used by a multitude of users with
Book chapter
Industrial Design
Industrial Design
In loving memory of Prof. Dr. Kees OverbeekeJuly 18th, 1952 - October 8th, 2011Kees left us unexpectedly on October 8th
Book chapter
Computer Supported Cooperative Work
Computer Supported Cooperative Work
Computer Supported Cooperative Work (CSCW) is a community of behavioral researchers and system builders at the intersect
Book chapter
Experimental Methods in Human-Computer Interaction
Experimental Methods in Human-Computer Interaction
34.0.1 Introduction
With its roots in Psychology, experiments have always played an important role in Human-Computer In
Book chapter
Build a common language by referring to design movements
Let’s check out a couple of words that are vital to us. Without them or their functions, life would be a nightmare. It w
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